I as the head of the new UN, consider this organization officially set up. Well hello everyone. This is where we get to bring a new model UN into te forums! Background: The era is the Cold War, but (similar to fallout) this time the U.S.S.R economy can compete with the U.S! The space race hasn't started yet and the tensions are high! Big nations began using smaller nations as their puppets. Goal: (Depends on Nation) USSR/US/China: Kick the crap out of your enemies but keep your ally(s) alive. NATO nations/Warsac Pact nations: Make your main ally win, but don't fall to puppet status. Puppets: Gain freedom, but try to avoid siding in the cold war. Neutrals: Grow in Economy/Size/Techknowledgy and survive. (Can change to a side) Developing countries: Survive, or better yet thrive! How to Play: (First come, first served) You all have a certain amount of points you must obtain through any mean possible. Gain 100 VP! The amount of points will be awarded by the Head of the UN. As the 1st game's head, I will give a small list of how to gain points and work on throughout the game: -10 Losing a War -5 Being Bailed out -3 Losing a debate -3 Becoming puppet 1 Bringing an ally to your alliance 1 Joining a side 2 Last a week without being on a side 2 Being voted on the security council 3 Winning a debate 3 Successful Economy (100 MP In the bank) 5 Most Weapons 5 Bailout of a country (no matter under what agreement) 5 Largest Army 10 Achievement in Space Race (Every 3 SP) 15 Winning a war 20 Completing you objective when someone has 90 VP 30 Finishing off a main nation Each Nation will start with an amount of certain points, here a description of each possible point: Money Points (MP) - Used as currency, these can buy man power points, weapon points, space points, or even just used to batter. You could even invest in your own economy so you get not MP each turn. If you have 0-3 you are on the verge of collapsing and when it is negative, there will be consequences! Space Points (SP) - Given to a player when they either invest in their space program or on random events. Weapon Points (WP) - Given to people who buy weapons, which can be used to either kill off an oppenant, traded, or stored in puppet countries ManPower Points (MPP) - Gained over time, these can be used to conquer a country. They can be losses o gained over time and a small number of them can be traded or place in countries. Resource Points (RP) - These also gain over time, but You need these to gain money. You can trade/ have trade agreements but only with other players. can be broken easily and formed easily, but I must be told. Decrease Cost of MP by 1 (1 minimum)- 5MP and 5MPP and 5RP Increase amount of MMP generated over time by 1 - 5MP and 5RP Increase amount of RP generated over time by 1 - 15RP and 10 MPP and 5MP (Events also can affect these) Here's how attacking works: (Your MPP - Their MPP) / The MMP recomended > Random generator number (0 - 100) Lets say the UK attacks Turkey that has 120 MPP defense root. They use 45MPP and Turkey has 10MPP. First 45MPP - 10 MPP, which gives you 35 Then have 35/120 which comes to 29% chance. Then with a random generator, I calculate a number 0-100. If it is under the percentage You win, and if it is above... You lose all the man power you used... In invasions, you can invade with any number, but the one written is recommended. It takes a day to invade, and allies of both can help in defense/invasion Now with that said, there are "attributes" to each country and will be listed on this first page all the time! For random events, I will roll a dice and have a key with me to make sure I have a set event. It will happen every week. To start, here are the three main countries: United States of America MP: 20 Every MP cost 5 RP SP: 1 Every SP cost 25 MP and 15 RP WP: 2 Every WP cost 30 MP and 10 RP MPP: 40 Receive 5 MPP per day RP: 15 Receive 10 RP a day (Can be destroyed with 25 WP/ Invaded with 350 MPP) France (Emperor Hitler) MP: 10 Every MP cost 5 RP SP: 0 Every SP cost 30 MP and 20 RP WP: 0 Every WP cost 40 MP and 10 RP MPP: 20 Receive 5 MPP per day RP: 10 Receive 5 RP a day (Can be destroyed with 12 WP/ Invaded with 120 MPP) Apart of NATO United of Soviet Socialist Republic (Commander Ler) MP: 17 Every MP cost 7 RP SP: 2 Every SP cost 20 MP and 30 RP WP: 2 Every WP cost 25 MP and 35 RP MPP: 55 Receive 5 MPP per day RP: 16 Receive 7 RP a day (Can be destroyed with 30 WP/ Invaded with 275 MPP) China (SovietEmpireUSSR) MP: 10 Every MP cost 10 RP SP: 0 Every SP cost 30 MP and 15 RP WP: 0 Every WP cost 30 MP and 45 RP MPP: 60 Receive 10 MPP per day RP: 25 Receive 10 RP a day (Can be destroyed with 20 WP/ Invaded with 450 MPP) Yugoslovakia (Lenin Cat) MP: 5 Every MP cost 6 RP SP: 0 Every SP cost 30 MP and 30 RP WP: 0 Every WP cost 50 MP and 50 RP MPP: 15 Receive 2 MPP per day RP: 10 Receive 3 RP a day (Can be destroyed with 7 WP/ Invaded with 100 MPP) Republic of China (pottoman) MP: 20 Every MP cost 5 RP SP: 0 Every SP cost 45 MP and 20 RP WP: 0 Every WP cost 30 MP and 15 RP MPP: 15 Receive 3 MPP per day RP: 10 Receive 5 RP a day (Can be destroyed with 8 WP/ Invaded with 80 MPP) East Germany MP: 2 Every MP cost 5 RP SP: 0 Every SP cost 30 MP and 30 RP WP: 1 (USSR controls it) Every WP cost 20 MP and 15 RP MPP: 10 Receive 2 MPP per day RP: 10 Receive 2 RP a day (Can be destroyed with 8 WP/ Invaded with 70 MPP) It is a puppet of U.S.S.R. Mexico (Romulus211) MP: 4 Every MP cost 6 RP SP: 0 Every SP cost 30 MP and 50 RP WP: 0 Every WP cost 50 MP and 50 RP MPP: 25 Receive 4 MPP per day RP: 15 Receive 3 RP a day (Can be destroyed with 9 WP/ Invaded with 85 MPP) Afghanistan (Esac1122) MP: 7 Every MP cost 6 RP SP: 0 Every SP cost 30 MP and 50 RP WP: 0 Every WP cost 50 MP and 50 RP MPP: 15 (+30 in defense) Receive 4 MPP per day RP: 10 Receive 4 RP a day (Can be destroyed with 12 WP/ Invaded with 145 MPP) (For another country, request it with name, I'll give the data. This will all be updated throughout the game)
Here: you may create money, buy points or declare a war and invade (if the UN gives you consent or not) the events and debates will pick up on Saturday. The USSR is on the sercurity council and the updates are in the orginial post
Fixed! We're need mor otherwise it's gonna be you two VS USSR @ Emperor Hitler: Sure, but you'll be a puppet of the USSR
Depends on the master nation :{| He can make you give up supply or money, and unless you rebel, you have to give them
Yes and it is a NATO member as well... Which you could break with dissent or a well thought out plan.
Updated! I'm in school FYI, and we should have atleast one mor major power... Unless you all gang up on the USSR.