no vechicles not even walkers and only one company from a single regiment. You may have other troops on standby if needed. I will allow the Blood Angels scout squad.
Hell hounds go scouting in West Sector... Hatches are sealed lock, and they are ordered to flame everything! The men take up defenses inside as the tanks patrol the city
We found out that there is no entrance large enough to fit the walker in the sewers so there will be no light support with the squads. But I will send a SRPC on standby to blast any orks out of the sewers.
Sorry was a few posts back on the gretchen About the sewers, I can sen Veterans, but there mainly good with melta guns...
FERAL ORKS FOUND! ork spores have found there way into the sewers and have hatched. the eggs awaiting to hatch number in the hundreds. most of the Valhallan company slaughtered with bone weapons. 1 platoon survives. Blood angels scouts make it out. Feral orks are all over the tunnels. Burning everything will result in loss of power as city runs on human feces converted into energy.
it is ok for my men to have taken the fall. space marines are to valuable an asset to lose. I will have to move on without them. For Valhalla and for the Emperor!!!!!!
My SRPC unit has blown up the main entrance to the sewers to prevent any major feral ork breakthrough out of the sewers. (OOC: Can that slow down the feral orks Aly?)
Umm... Okay... Three squads of veterans go in the sewers to advance slowly from the entrance. To ensure safety, the squads have meltas as well.
no but once you take out the nest discovered by the only surviving Valhallan platoon in that comoany you can sweep and clear the rest of the sewers.