Okay I will edit the rules when I get up tomorrow... Here's what you guys need to do. A) Pick a country B) Pick a form of government. If you pick a government it did not have after WW2, then I will have random events not true to history to your country within reason. The US and USSR and China can still have the same form of gov, but will still be enemies. C) Pick a side you support. Either US, USSR, China, or Neutral. D) Pick a form of economy... Pretty simple. The only one NOT allowed is true communism right away. Your economy will still be based off somewhat true history. E) Decide on your leader Stat (Can either choose up to 3 good AND 1 Bad, or none at all) Good 1) Likable -Less likely for revolts in home country. 2) Common Man - Almost never disagreed with. 3) Captilists - Money is easier to create. 4) Slave Whipper - Can speed up production for a manpower point. 5) Who? - Reputation will get closer to 0 every day. (If positive or negative) 6) Fighter - The army is more efficient. 7) Honest - You can lie to the UN and have a higher chance to get away with it. 8) Good at Math - During random events, the statistics will be somewhat more in your favor. 9) Godly - less likely to revolt all over territories but due to fear not respect. 10) Random - Their are almost no drawbacks if you do something that's not what your government actually would do. (Recommended to those who do not know government policies) 11) Intelligent - The industry and agriculture will be more advanced (better industry and agriculture. 12) Lucky - More likely to get the result you want if you tell the head UN leader Bad 1) Insane - Army will disagree with orders. 2) Gambler - Possibile to lose a fraction of their earnings... Each day! 3) Drinker - Effeciency goes down and there are less educated people. 4) Guarded - Assinations are less likely but people are more likely to revolt. 5) Coward - More men are required to win attacks and to defend. 6) Corrupt - You will gain less money points when you buy them and if democratic, the companies will control the people. Due to lack of control, I will need a Vice President to the UN who will also make up rules on the spot like me! Rules: How to Play: (First come, first served) You all have a certain amount of points you must obtain through any mean possible. Gain 100 VP! The amount of points will be awarded by the Head of the UN. As the 1st game's head, I will give a small list of how to gain points and work on throughout the game: -10 Losing a War -5 Being Bailed out -3 Losing a debate -3 Becoming puppet 1 Bringing an ally to your alliance 1 Joining a side 2 Last a week without being on a side 2 Being voted on the security council 3 Winning a debate 3 Successful Economy (100 MP In the bank) 5 Most Weapons 5 Bailout of a country (no matter under what agreement) 5 Largest Army 10 Achievement in Space Race (dependant on your research) 15 Winning a war 20 Completing you objective when someone has 90 VP 30 Finishing off a main nation Each Nation will start with an amount of certain points, here a description of each possible point: Money Points (MP) - Used as currency, these can buy man power points, weapon points, space points, or even just used to batter. You could even invest in your own economy so you get not MP each turn. If you have 0-3 you are on the verge of collapsing and when it is negative, there will be consequences! Weapon Points (WP) - Given to people who buy weapons, which can be used to either kill off an oppenant or stored in puppet countries... NO TRADING Popluation (P) - These are Gained over time and repersent the amount that live in your country. If Agriculture is positive, then they continue to grow, but if it is negative then you will lose P. You could call a millitia with these men but moral will eventualy overcome them and make them unreliable... ManPower Points (MPP) - Similar to P, they are gained over time and are also relieant on agriculture, but can be used to conquer a country. They can be gained over time and a small number of them can be traded or place in countries. There 3 types which you have to put them under: -Ground -Air -Water Industrial (I) (to build up MMP) - These are gained over time, but you need these to create money. Medical *(M) (to heal MMP/ better chances in fights) Agriculture (A) (to continue population growth) - explained in population Research* (R) (To advance your effeciency and space points... These can only stack and not be traded) *Are not gained, but bought and involved with random events Increase Governmental Industrial Production ( 5 MP and 10 I) Increase Agriculture reforms and production ( 10 MP and 10 I) Research ( 5 MP) Medical ( 4 I) Propergander = more MPP ( 5MP) Here's how attacking works: (Your MPP - Their MPP) / The MMP recomended > Random generator number (0 - 100) Lets say the UK attacks Turkey that has 120 MPP defense root. They use 45MPP and Turkey has 10MPP. First 45MPP - 10 MPP, which gives you 35 Then have 35/120 which comes to 29% chance. Then with a random generator, I calculate a number 0-100. If it is under the percentage You win, and if it is above... You lose all the man power you used... In invasions, you can invade with any number, but the one written is recommended. It takes a day to invade, and allies of both can help in defense/invasion For random events, I will roll a dice and have a key with me to make sure I have a set event. It will happen every week. 1 real day = 1 game week
I choose Belgium as my country. Belgium will be with the UN (backs the US). Our economic policy will be "Laissez-faire" and trade policy will be "free trade". Our government will be a democracy. My leader stats: Good: Capitalist, Common man, and Honest Bad: Drinker
Laissez-faire I choose Brazil. It's with the USA. Economic policy is capitalist. The government will be a military dictatorship. Leader stats: Good-Common Man, Fighter, and Good at Math Bad: Drinker
I choose France as my Country. France will back up the US (UN). Our economic policy will be Capitalist and we will have free trade. Our government is a democracy. My leader stats: Good: Capitalist, Common man, and Honest Bad: Drinker
German Democratic Republic Dictatorship of the Proletariet USSR Planned Economy Good: -Slave Whipper -Good at Math -Fighter Bad: Before I choose, I'd like to know if Coward also applies to defense.
Saudi Arabia Captalist Neutral ( I accept bribes people so don't be shy ) Planned Economy Rise to power: Miltary Coup - Capitalist - Likeable - Honest - Guarded I'm corrupt dictator but 70% of the country loves me. In a alliance with France.
But really, the last time we played this game the end was just ridiculous. Everone just nuking eachother.
What is corrupt suppose to be and grand general? Also to Kar it does apply to defense as well. Your defense will be lowered
People's Republic of Romania Dictatorship of the Proleteriat Planned Economy USSR Leader Traits: Good 1. Likeable 2. Slave Whipper 3. Good at Math Bad 1. Drinker
Surf, I can "Vice-mod" with you. But I'd only be able to do stuff like statistics because I'd still like to play. Then I'll choose Guarded for my bad trait. I think it means when you approach the UN Security Council drunk off your ass and waving a half empty bottle of Vodka around they'll believe what you say and they'll like it.
yes and no, theyll ask u to repeat urself, and maybe think they misheard you when you declare war and all that... It truelly depends on the situation... @Kar, I'm sorry but if ur Vice, I need you to be on the job, not a leader... Sorry
Corrupt: 25% more money but - 15 realations with UN Grand General: 30% more respect/likeablity -10% chance to revolt, since they will be considered traitors and unpatriotic.
Mexico: Social Democrat, Popular election, Neutral, But leans towards the USA. Traits: Likeable, Common Man, Good at Math, BAD: Drunk.