Since the MUN game has gone to hell let us begin. The year is 1965. The 2 superpowers are USSR and England. Its easier to pretend Europe is only contienet. NATO is based in Ireland which will be a neutral Nation. I will be keeping the stats and here is how you play. The whole point is to conquer Europe as country of your choice. You have to get most points before the game is " Over. " How you get points? You do the following actions Win a war + 3 Join alliance + 1 Major Economy + 2 Control province + 1/2 Take over region ( Western Europe, South Europe, etc ) + 5 Have a puppet +1 ( Each ) Nuclear Weapon + 2 Win Civil War + 3 -------------------------- Lose a war - 3 Lose Province + 1/2 Become puppet ( - 2 ) Revolts ( - 1 ) Fail Civil War ( - 3 ) Drought/famine ( -2 ) If all land is taken then you might have to ask the leader of said country you may have to start a revolution. There is a 50-50 chance if your a normal character, considering if they have a special perk or not. How you get money is simple, if you open a trade agreement with someone both of you will get $100 dollars every week ( 1 day ). Money is important for buying weapons and such including Nuclear Weapons. Which cost 250,000 dollars which you can buy from myself. 1 division of infantry- $500 1 tank division- $1000 1 Bomber/fighter jet - $5000 1 Navy/air transport $3000 1 Battleship- $10,000 1 aircraft carrier- $20,000 500 ammo ( can be used for all ) $50 Each Nation starts off with 10k. Same with MUN 3 good 1 bad, I copy pasted from MUB game since I am EXTREMLY tired. Good 1) Likable -Less likely for revolts in home country. 2) Common Man - Almost never disagreed with. 3) Captilists - Money is easier to create. 4) Slave Whipper - Can speed up production for a manpower point. 5) Who? - Reputation will get closer to 0 every day. (If positive or negative) 6) Fighter - The army is more efficient. 7) Honest - You can lie to the UN and have a higher chance to get away with it. 8) Good at Math - During random events, the statistics will be somewhat more in your favor. 9) Godly - less likely to revolt all over territories but due to fear not respect. 10) Random - Their are almost no drawbacks if you do something that's not what your government actually would do. (Recommended to those who do not know government policies) 11) Intelligent - The industry and agriculture will be more advanced (better industry and agriculture. 12) Lucky - More likely to get the result you want if you tell the head UN leader Bad 1) Insane - Army will disagree with orders. 2) Gambler - Possibile to lose a fraction of their earnings... Each day! 3) Drinker - Effeciency goes down and there are less educated people. 4) Guarded - Assinations are less likely but people are more likely to revolt. 5) Coward - More men are required to win attacks and to defend. 6) Corrupt - You will gain less money points when you buy them and if democratic, the companies will control the people. NATO- Lighthouse Spain-Stupified
I call Spain. Common Man - Almost never disagreed with. Fighter - The army is more efficient. Good at Math - During random events, the statistics will be somewhat more in your favor. Guarded - Assinations are less likely but people are more likely to revolt.
Germany Good 3) Captilists - Money is easier to create. 6) Fighter - The army is more efficient. 8) Good at Math - During random events, the statistics will be somewhat more in your favor. Bad 4) Guarded - Assinations are less likely but people are more likely to revolt.
Intelligent Random Honest Corrupt I will take the undying and God-tier nation of Romania. All will fear me! HUZZAH!
Trade agreements with all of you and both the Czech Republic and Slovakia (Whichever one Unholy picks).
The map, we all chose from the map. The country Czechoslovakia doesn't exist on the map, but a Czech Republic and Slovakia exist. A united Germany exists, all the USSR countries exist, a croatia, serbia, and a bosnia exist. What i'm saying is that we all chose from the map, and choosing by the timeline seems unfair to all the other players.