Well, to begin with, how is population chosen? What is the currency? Who controls the random events? Who is keeping track of all the information? What about the whole slew of empire management like food, health care, etc. for the populations? What if people have a small population, but a high tax? How is cost for things like ships and structures calculated? How are specs for things like ships kept? There is more...
I'm in sounds good.But we shouldn't really make a lot of stat things becouse it would slow down the game IMO.
I wouldn't have put them up if I had a solution to them. I put them up because doing this thing in text is well... difficult, though not impossible. Most of them appeared in the original MUN game, specifically the one in which the calculations were faulty, the rules were unclear, and the information was simply not there. In this case, you are proposing to do something that is VASTLY more complicated than single players controling single countries. In this case, you are giving entire worlds to players and assigning individual stats to each world. The fact that the MUN game was never revived leads me to believe that something on the MUN scale should be proven to work first before attempting something almost infinitely larger. On the other hand, one plus for this game is that there are no immediate game-ending moves, like launching nukes at other countries.