But in my playthrough, I created peace between the geth and the quarians. I just don't buy the "it is inevitable" thought-process the Catalyst insisted on. Plus, that's not a very good message to have in a game, or at least this one, that people can't overcome their differences.
Not to mention that Shepard hardly even disputes it. Edit: Shit I just noticed the typo in the title . . . and I have no idea how to fix it. grrr
I hope stalin chooses the synergy ending it was 0.2% less crap then the others. Mainly because EDI and joker survive. I hated all the endings though. I mean everyone just dies. You should be able to keep everyone alive + some epic celebration ending, and you should have the option to contoll the reapers to destroy humanity and every one else and become the leader of the reapers. Geting ready for the next cycle. Also manly manly shepard has to pass his genes on. I don't care who it's with but he should get a little baby bad ass.
While I'm ok with a sad ending or an imperfect one, the fact remains that Bioware did say it would be possible to obtain a perfect ending. That means they outright lied to their fans (and this wasn't the only thing they lied about).
I see what points he makes, and I have said that I was dissapointed that there wasn't as much choices and dialogue in the game. Also, I'd not like to think about the theories in which is involved in the game, and what could possibly come of a later game, sketch, comic, whatever. Read above.
On a side note, I did like ME 1's openness of the planet-side missions. It was refreshing to have a large field to work in without having to be so open that one always feels lost. You see this kind of thing in fantasy or pseudo-historical games, but it is too rare in a good sci-fi.
If there was one thing that pissed me off about the ending in this game, it was the message box that appears after the credits that says that Shephard is now a legend and that you can continue to build that legend by purchasing DLC. Other than that, I thought the game was alright though not as epic as it could have been.
It pissed me off that the hard choices you make throughout the game like curing the genfage and ending the geth quarian war different ways have NO EFFECT on the ending. So all that time I spent worrying that Wreav and the krogans were going to kill everyone or how to resolve the Quarian-Geth war did absolutley nothing. Thats what pissed me off the most because those choices were one of the coolest and most advertised aspects of the game.
Might be what happend, not sure, but either way I'm just gonna believe it is, makes it one of the best endings ever, otherwise it will be the worst ending ever.
This is what games do, they leave a story with a cliffhanger, so that it could lead into a new, possibly more exciting game. They make all of this stuff so that their hard work might be of value to you. It is not a Call of Duty style bullshit cliffhanger in which you know that there is going to be a new CoD game, and that it's going to suck as much as the previous, nothing will change, and there will be tons of expensive, useless DLC that plays no part and has little use over what you already have. I have to agree with you, I wanted the Geth for their awesome ships, but I didn't think that Tali would die, or that the Quarian fleet would be destroyed. Alternatively, the Geth could have just high-tailed it out of there before they lost a shit load of ships, instead of having to wipe out all combatants.
Gentlemen, I have word from Bioware on the ending. Right here. Sounds to me like they neither confirm nor deny any sort of interpretations.
"There has always been a little bit of mystery there and a little bit of interpretation, and it's a story that people can talk about after the fact." - Casey Hudson No there really hasn't been a lot of interpretation, it's a pretty clear-cut story. It's Star Wars, not Taxi Driver. And you can still talk about a story without it being mysterious.
I heard someone quote someone else earlier on why the ending was ultimately so unsatisfying: "It's like walking a hundred miles to get a glass of lemonade, only to get there and be given a choice between a pair of shoes, some brass knuckles and a cheeseburger." Anyway, they should've let Mordin do the ending - someone else might've gotten it wrong.
It's a nice theory, but do you really think Bioware PLANNED it to be a dream sequence? Someone has to write the script, and I think that a dream would get shot down by the editors as a shitty idea, which it is.