MINOR: - Upped the chances of dying due to disease a little bit - Increased the effects of the genius, quick, slow, imbecile and inbred traits - Reduced the levy size effect of some of the "recently occupied" modifiers - Nominated bishops are now properly disinherited at once - Fixed a bug with the guardian opinion modifiers given when entrusted with a ward - Combat events will not happen until three days into a combat (to avoid commander deaths and such when overrunning tiny forces) - When an Anti-Pope is installed in Rome, the old Pope no longer becomes an Anti-Pope - Waived the opinion penalty for held elector titles for elective duchies and below - Fixed a CTD issue that could occur in tooltips when hovering over Holding modifiers as they expire - Vassal mercs can now always be employed by their liege, no matter their religion - Scaled wealth effects and triggers are now based on nominal peacetime income - Fixed an error in the opinion warning when banishing characters (not the correct figure.) - The game will now also auto-generate an appropriate number of traits for children with not enough scripted traits - Added a text warning/explanation for DoW on a revolter - Traits are now read from multiple files, facilitating modding - Fixed an issue with event ids in a namespace - Fixed an issue with flipping "random god names" tooltips in fire event effect tooltips - Fixed a bug with the decision 'Demand Duchy from liege' with duke tier lieges (should not be available) - Fixed a tooltip issue with the "any" type event triggers - Better tooltips for event triggers 'higher_tier_than' and 'lower_tier_than' - Re-enabled selection of the same type of plot again for players - Fixed an issue with save/reload of the last selected plot/ambition - Fixed an issue with protected inheritance not always working under Gavelkind - Exported MAX_ELECTOR_TITLES_LEGALLY_HELD to defines - Exported the max duchies held opinion penalty to defines - Exported the tax penalty for bishops loyal to the Pope or Anti-Pope to the defines - The "recently conquered" holding penalties are no longer applied during civil wars or wars between vassals - AI: Fixed a bug where the AI would grant titles to vassal mercs - Added 'same_guardian' trigger - Slightly nerfed William of Normandy's initial army size - Switched the portraits of Harold and William the Conqueror - Changed some title colors to conform better to their cultural region - Added proper history for the Prince-Bishopric of Agen - The Earl of Atholl is now a _legitimate_ bastard They nerfed the Byzantine Empire and made the Sejuk's better, but they still did nothing about the Holy Roman Empire from what I read. Full list of fixes is in the spoiler. Thoughts?
I'm loving playing as Brythonia, and I think it is the coolest kingdom in the game. Other than that I think the fact that they made different religions playable is going to be fun. I hope to conquer all of Europe to see what Muslim coat of arms replace all the christian ones.
Yeah I think being allowed to play as a muslim faction makes it a lot more replayable. I cant wait to get this game.
I'm playing as Brythonia as well, also there Legit Expansion game is coming out, maybe we can see Muslim playability with story, or better yet... The WAR CHIEF pagan campaign.. Lithuania must protect our pagan rituals!!
at first I thought they made republic playable and I was overjoyed because I wanted to play as the Doge of Venice but it was a false hope
I am so glad they finally patched this game. I prefer to play as Cyprus. http://steamcommunity.com/profiles/76561198030873200/screenshot/469738043680416278?tab=public And Ireland. http://steamcommunity.com/profiles/76561198030873200/screenshot/469736481669087928/?tab=public
I would get it but I wanna save up for Fall of The Samurai first so I can dish out tons of videos when it comes out to the new NKVD channel to get the channel on the map.