So it's Arena, Daggerfall, Morrowind, Oblivion, Skyrim vs. Fallout 3?... makes perfect sense. He said "biggest series is the elder scrolls and fallout." One game does not make a series, so FO2 is a fair contestant.
Going to put my input into this because I have nothing better to do after passing the fuck out. Bethesda was put on the map due to TES. TES had to be pretty groovy. At the start... not so much. However, the game had an epic storyline. Sure, Fantasy was done to death, but they made it work well. Unlike some of the lamer fantasy RPGs where it made you out to be some hero, in TES you could murder people and take their stuff, steal, entice yourself with full darkness and be a douche... and it didn't use a morality meter. In Fallout 3, you were either good or evil (because neutral was a fucking whore). In TES, you could do whatever you wanted to do (to a point) because of a sandbox world and an abusive mindset. I remember when I started playing Morrowind. I stopped shortly after because I was fed to a giant rat and a good number of cliff racers quite early. However, after I started playing again, I was completely immersed. In Fallout 3, the immersion was tougher (primarily being I was a 1950's era villain who abused the VATS system beyond recognition and the leveling was quite random and spontaneous). My only real faults with TES was that they nerfed it down as they went along. Comparing Morrowind to Skyrim, Morrowind would have fed you to koalas and laughed as you screamed for mercy (fucking N'wahs). In Skyrim, you can get eaten by big creatures, but you can beat their ass in early on in the game if you so wished. Skyrim is far more casual than Morrowind. But that is okay. I already promised my firstborn child to Bethesda.
A friend of mine also said that, he had some kind of great graphics pack for Morrowind or something, I should check that out at some point. This one. It seems I was mistaken.
Meh. I find myself looking for quality in a game more than its looks. Especially since alot of games look good these days and suck.
True, but if it doesn't affect performance and is easy to download and install, it certainly doesn't hurt.
There's nothing better than post apocalypse and quite frankly I find Fallout's lore & universe far more attractive than one of TES.
See? That's exactly what I mean. That would most likely happen in a post-apocalyptic world. But not now. At least, I hope so.
The Elder Scrolls is the best. I just have more with fantasy than Sci-fi. I never really played Morrowind, I tried but I really hated the random hit mechanics and the fact that you were so incredibly slow. I thought Oblivion was great, I played that game for something like 400 hours. Skyrim was even better, it removed the need to calculate when to level up and stuff like that so I could just focus on playing the game. In my opinion this is one of the few games that actually were "streamlined" instead of "dumbed-down". Fallout 3 was also great and I spend many hours on that but New Vegas wasn't as good. Sure, it added some stuff but the game just didn't feel right. I don't know what it is but somehow the games by Bethesda have a certain feel to it which makes the games extra good.
Making a game as detailed as Morrwind easier to play is a double-edged blade. On one hand, it did make the game easier for people to get into and just play. On the other hand, it removed layers of the game that made every decision when you leveled up to seem important. With Skyrim, I feel as though nothing really matters when I level up. If I had a random selection system for the three main characteristics (magic, health, and stanima) and a random selection system that would automatically choose a perk for me, I would probably end up just as well off as if I chose them myself. The importance of the choice is really lesser than it used to be.
It would've been fine if they kept the attributes but you would be granted a certain amount of points, like in almost every other RPG. The major problem was the whole "10 level ups for a +5 increase, but not to much blablabla". Once you understood that is was impossible to just play the game.
Impossible? Hardly. The complexity of the system was part of what made it so rewarding in the end. There is also a replay value in it. You have more to explore the second time round. And the third. And the fourth.
I never had a problem with the attribute system that was in place. One of my major complaints is that they removed athletics and acrobatics. In my main Oblivion game I can run faster than a horse and jump on top of houses. It felt more balanced than the current system of you just raised your smithing up enough that you level up and can run farther as you chose it. The attribute gains should be based on what you did before leveling up. If you run a lot you can now run faster and farther if you did a ton of conjuration you have more magicka. The ability to decide removes a lot of immersion for me. Skyrim is just a lot easier with less encouragements to actually work at skills. Fallout 2 was amazing. Has anyone else found the random event where its a crashed Star Trek shuttle with a couple dead red-shirts and unique phasers. I miss the ability to kill children and be a porn star. We need that sort of graphic material in more games. I loved making stupid characters with very low intelligence where you had dialogue options that sounded like they came from the mouth of a barely sentient creature. Edit: I prefer complex games.