How to beat zerg mass air?

Discussion in 'Archive' started by egyptianplanet, Apr 30, 2011.

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  1. egyptianplanet Well-Known Member

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    As Terran how do you beat corrupter, brood lord? I know that for Protoss it's usually blink stalkers but for Terran what do you do? Mass bc's? Ghosts? Because I'm confused, by far Zerg has become the strongest race due to the incessant whining to Blizzard by Z players.
  2. Benerfe Well-Known Member

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    Vikings > Brood Lords

    Vikings have super range after you snipe the broodlords move in with Marines.
  3. egyptianplanet Well-Known Member

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    If I have marines they get torn up by the brood lords and if I chase the brood lords with the vikings the corruptors tear me to pieces.
  4. pedro3131 Running the Show While the Big Guy's Gone

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    Focus fire the brood lords with your vikings. The point of the corrupters is to adsorb enough damage to let the brood lords kill off your ground army. So if you let that happen then there isn't much you can do. Also vikings do extra damage against brood lords because they are armored. Also keep in mind that both those units are pretty slow, so you can always use stim the same way toss uses blink stalkers

    Edit: The easiest way is to beat the zerg before they get into the mid/end game.... The fundamental strategy against all zerg opponents is to disable their ability to macro up. Even with high cost, high tech units, the zerg is always going to be able to re macro up an army faster then you after a big battle, so if you're consistently letting a zerg get into their end game, you're doing something wrong
  5. MayorEmanuel Do not weep, for salvation is coming.

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    Just build some vikings and micro. the viking is faster than corruptors and you should be able to kill most of then with minimal casualities
  6. Link NO SWAG

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    If they have corrupter, brood lord, mass viking would clean it up with no problem.
  7. egyptianplanet Well-Known Member

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    See that bothers me because you can't really push against Zerg in the early going since they're so fluid. I like to go bio, and integrate the mech later on. Perhaps role out with a decent 100 food bio ball, with tanks, then go into some thor play. It's hard to get out vikings but I guess the key is to scout constantly. But still, you can't knock zerg out in the early game since it's so hard, and now you can't let them get into the late game? Doesn't make sense since Terran is more about quality than quantity. Does anger me quite a bit.

    Zerg has become a bit OP imo, but whatever. Next patch Zerg wins automatically?
  8. pedro3131 Running the Show While the Big Guy's Gone

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    Well you don't necessarily have to take them out, but if you're constantly harassing them and preventing them to expand and drone up, you're going to slow their ability to get to that OP point. For every unit or piece of static defense they have to create that's one less drone or hatch you have to worry about. Between helions, banchees, and reapers T has a lot of early game highly mobile units that can be used to limit the z's ability to macro. Even an early marine/marauder push will force a Z to change modes a bit in order to not get wiped out.
  9. MayorEmanuel Do not weep, for salvation is coming.

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    Just build early blue flame helions and do infanite amount of damage to the zerg.
  10. NateAwesome Active Member

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    For Terran: Vikings/Thors.

    Thors: They do mass damage to grouped up units like mutalisk and corrupters. They also have the ability to attack ground units.

    Vikings: Vikings are useful in 2 ways.
    1. Anti-Air, they shoot fast, move average, and have a good range (9?), they also do some damage to grouped units.
    2. They are mobile. If your opponent has more corrupters than you, simply go into Assault Mode, which will allow them to walk on ground, and shoot ground troops.

    For Protoss: Phoenix/High Templar

    High Templar: HT are good because they do Psionic Storm. (Psi Storm) Psi Storm is good when they are grouped up and can do AOE. (Area Of Effect)

    Phoenix: They are fast, and cost very little. They are the Anti-Air of Protoss. They can be very mobile, graviton beaming workers, or ground Anti-Air.

    For Zerg: Hydra/Corrupter

    Hydra: Hydras are the main Anti-Air unit for the swarm. They can move fast on creep and have good DPS, Although the Zerg have no tier 1 Anti-Air, Hydras are very powerful, but they require you to tech up to tier 2.

    Corrupters: Corrupters are anti-air flying units. They are good when massed. Honestly, they can be very useful against other corrupters or mutalisk.
  11. Link NO SWAG

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    You know, unless they have roaches. Or spinecrawlers and transfuse. Or micro well with zerglings.
  12. MayorEmanuel Do not weep, for salvation is coming.

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    You can out micro roaches, queens, and zerglings. But 3 spinecrawlers will kill infanite amount of helions
  13. Link NO SWAG

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    Just bc hellions outrange roaches doesn't mean you'll beat them, especially on creep. Hellion barely does any damage against them, and at the very least, they would force you away from their mineral line.
  14. MayorEmanuel Do not weep, for salvation is coming.

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    just keep running away and you'll be fine. Get them far away and then counter the mineral lines
  15. Link NO SWAG

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    Well, yes, in theory mass roach can be beaten by hellions, but they won;t have only roaches. Roach zergling would beat hellions no problem.
  16. NateAwesome Active Member

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    Yea, but then Terran would drop into your min line with a few more hellions, while you were chasing the other ones.
  17. Link NO SWAG

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    We're talking early game here. If he has somehow teched up to medivac, and gotten blue flame hellions, and applied early pressure this ear;y then he's a SC god, and deserves to win.
  18. MayorEmanuel Do not weep, for salvation is coming.

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    well I'm a zerg player and have no real idea what im talking about. I guess mass marines would work if your fighting a roach player I just know to watch out for Toss's immortals
  19. pedro3131 Running the Show While the Big Guy's Gone

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    Marauders were be better because they do extra damage against armored. Also tanks do additional damage against armor, and would be sure to get some good splash damage off, as most zerg players don't have particularly good micro
  20. Saito Well-Known Member

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    One thing: That protoss strat is not great, phoenix do minimal damage, (although take minimal damage), I would personally recommend void ray stalker, whenever the VR gets targeted pull them back over your stalkers, the corruptors will die. VR does bonus damage to massive (BL's)

    Also, storm does reduced damage based on enemy armor, probably better to get archons as they do high burst damage to bionic, but that wastes a lot of gas, but they do splash to the broodlings which can be useful.
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