Difficult. The sheilds that MC has are not as formiddible as they seem, but his armor is Titanium Grade A, which will be a huge boon in his favor. Add onto that his physical attributes and its easy to conclude that, if MC gets in close, Shepard is toast.
I got to go with Chief because of mass amount of rampant fan base. That being said I like Sheppard more in terms of personality (mostly because I can mold it)
I wanted to say Chief, but all those hilarious moments of renegade Shepard made this a no-contest. www.youtube.com/watch?v=F3YCDGSs9rU Pssh. Get on my level bitches. I got him to bone four in one playthrough.
So is this a 'who is more awesome' poll or a 'who could kick the others ass' poll? Anyways Halo 1 was indeed the best.
Damn it, there aren't any numbers on this, I'm going to have to assume virtually everything! Well, I'm going to take a guess that the bullets from Mass Effect go faster than the ones out of Halo, or else we wouldn't switch from old fashioned guns. I'm also going to assume that the armor and shields are also better to compensate for the increase in fire power. Even if those are held at an even standing, what about biotics? A well placed biotic charge, or any sort of class ability will seriously mess things up. And lastly; Shepard can sprint forever, Chief can't break into more than a relaxed jog. I would have to wager my money on Shepard.
There is quite a bit wrong with this post. To begin with, the guns in ME have onboard computers designed to determine what the necessary mass is to penetrate a target. It then has a mechanism that cuts a portion of the solid metal block that is the ammo clip [which is why they have seemingly infinite ammo] and uses magnetic rails the propel the shard of metal at the target. This is a similar system to that of the Mass Acceleration Cannons of the Halo universe. One problem with the system is that there seemingly a maximum size at which the shard can be. Otherwise, under the system's description, all kills would be one-shot since the computer would designate what is the appropriate mass to penetrate the target given its size. Another problem is that it seemingly cannot calculate for the effect that sheilds [or in the case of the ME universe, kinetic barriers] will have on protecting the target. As for the armor, it depends on how good the system is at determining the mass of the subject. In this case, even if it could determine the mass of the subject, there is a question as to whether it posesses the kind of metals [for ammo] necessary to penetrate MC's Titanium Grade A armor, let alone the sheilds. Biotecs? That is assuming a number of things, chief among them that Shepard can use it, as it is a possible power in the game, not an absolute. For that matter, even if he could, we don't know what the effects would be. The two technologies [though biotecs are more of a magic than a technology] are not compatible, nor can we check what the actual effects will be. First, one would need to list them and their effects. By this incredibly misinformed claim, I can tell that you have never read any of the Halo books. In Fall of Reach, the Spartans are no more than an inscrutinable blur during training and their reflexes are described by one senior officer as being 'damn near off the charts'. Later on, MC goes to a ship's gym to work out. In spite of the Earth-standard gravity, MC percieves objects to be falling too slowly when he drops a weight. Before recieving his armor, MC demonstrates for the rest of the Spartans, dodging bullets and even catching some in his hands. During a subsequent training exercise following his aquisition of Cortana, MC single-handedly turns around an Archer-class missile fired from a Longsword short-range fighter. The speed at which MC moves in the game is actually just a game mechanic. In real life, you would likely not see him until he is pulling out your left eye. And crushing your skull [accidently] in the process. Remember when he 'aquired' the optical implants to access the Pillar of Autumn from Keys? Yeah.