The Sydney Sleeper has a large damage nerf, anything that isn't a support class will not die in a single shot, everyone knows that there's a "piss sniper" around because someone's suddenly covered in jarate. The sandman has this weird tendency to have scouts get overconfident, run up to the heavy they just stunned, and get mowed down because the stun just wore off, with the loss of health the weapon causes really not helping them out. The sandvich was nerfed, I can no longer drop it and get half my health back, I need to stay immobile for about three seconds while there is likely an enemy chasing me (I did just take a lot of damage), it is very noisy, if it's used in the wrong spot, a sniper or spy will kill you. The Natascha is entirely useless unless the targets within melee distance (making it only really usefull against pyros or demoknights), and is the weakest of all the miniguns. The Brass Beast is incredibly slow, just duck around the nearest corner and he'll have to unspin the minigun, chase you around the corner, and get his ass kicked because he was to wait a second or two to actually shoot, using it anyplace that isn't the flag or a capture point you're defending usually results in death due to the slowed down spin up and slowed down movement speed. Using "this allows teams to coordinate to gun down a slowed down player" is not a reason. The game is called Team Fortress 2, teamwork is required to win. Though I do understand why a lot of them were banned, a lot of them I am confused as to why. Take the Righteous Bison, It does 20-12 damage, and 36-60 damage critted. The shotgun at point blank range does more damage, only at long distances does the Bison become viable. The shotgun fires six shots before it needs to be reloaded, and the Bison shoots four. The shotgun shoots faster than the Bison. The only thing the bison can do better is reloading faster, never running out of bullets, and shooting up conga lines. Yet it is banned, care to enlighten us as to why?