Imperium of Man vs the Galactic Empire

Discussion in 'Off Topic' started by TheFriendlypie, Sep 16, 2011.

  1. UnitRico Well-Known Member

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    How would the Terran help? Yes, their armour looks like that of Space Marines, but they wouldn't be able to land...anywhere, really.
  2. PineappleJoe Well-Known Member

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    correct me if im wrong but imperial tech has stagnated for 10,000 years whilst the GE has constant improve ments. Also brilliant space tactitions, better weapons (better than youre outdated torpedos) on there smaller ships, Also if youre so obseesd with size there are plenty of super starr destroyers.
  3. Inquisitor burner of heretics

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    well joe lets take a look at the numbers around that, a star destroyer is almost the same size as an imperial light escort. that imperial light escort has a power rating for all of it's weapons some where around 6 teratons of energy.

    the star destroyer has 6.9 teratons that it's weapons can unleash.

    but that imperial light escort is very small by imperial navy standards.
    the ship i'm talking about is the ship 2nd from the bottom
    [spoiler:14qp6226][IMG][/spoiler:14qp6226]
  4. UnitRico Well-Known Member

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    By the way, about the land battles thingy, how the hell does the Imperium transport their Titans? In a single piece? Do they make a building kit out of it and transport it in pieces, rebuilding it on another planet? Both don't seem very good ways to transport something that looks like it'll fall over with its first step, even the smallest ones. Now that I think about it, I don't really see the point. Yes, they are insanely powerful, but transporting them must be a complete hell, their size and shape makes them incredibly hard to use and manoeuvre around, let alone keeping it standing up straight.

    Also, drop wise, does the GE have much? I know of a few dropships, but compared to the Drop Pods, they probably won't be able to land any units whatsoever.

    Terrain would be a pretty big factor too. In a swampy or even boggy area, the Imperium would be left with virtually no armour support (at least, not that I know of), whereas the GE still has their levitating vehicles to support the ground troops. Wait, forget that, I forgot about the flying Space Marine thingies (damn, how're they called again? Something with hawks or vultures or something?)...
  5. Inquisitor burner of heretics

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    the titan transport ships can be up to 7-60km long.
  6. UnitRico Well-Known Member

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    Ah, that should do.
  7. TheFriendlypie Well-Known Member

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    That is not you're concern...
    Actually the GE SSD "Eclipse" is about a good 15km long and has a super laser, the only advantage for the Imperium is that they have far more Super-Ships.
  8. Kalalification Guest

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    15km long presents a tactical liability, not an advantage. The Imperium is more than capable of making gargantuan ships, but the best combination of size, firepower, and mobility doesn't provide for ships as massive as that.
  9. TheFriendlypie Well-Known Member

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    That is not you're concern...
    Bigger= more weapons

    Although I should establish that I'm now two-sided on this Imperium-GE war
  10. Imperial1917 City-States God of War

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    [quote="PineappleJoe]correct me if im wrong but imperial tech has stagnated for 10,000 years whilst the GE has constant improve ments. Also brilliant space tactitions, better weapons (better than youre outdated torpedos) on there smaller ships, Also if youre so obseesd with size there are plenty of super starr destroyers.[/quote]

    Stagnation means nothing when you start at a level vastly higher than that of your opponent. The GE has been advancing, yes, but unevenly and to boot, not fast enough to catch up. The majority of the experimental technology stays just that: experimental. They are never reproduced and distributed. A staggering number of GE advanced tech; and SW tech in general, is made, but never sees full or even partial production. We cannot assume that these technologies can be mass-produced. Additionally, the Imperium started at a higher level and has been slowly improving their tech.
    Brilliant tacticians?
    Last I checked, 10,000 years of constant warfare tends to produce plenty of brilliant tacticians. Not that it matters, the description is reletive and vague.
    Better weapons?
    Debatable, but torpedos that crack planets tend to be enough do deal with.
    SSDs are still smaller than their Imperium counterparts and in vastly fewer numbers built at vastly slower rates.
  11. UnitRico Well-Known Member

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    The problem for the GE indeed is that while they have a few ships that are larger than, and maybe have more firepower than their Imperium counterparts, the Imperium have more of them, and have blueprints that seem to say that every Imperium ship should be a flying city with guns absolutely everywhere.
  12. Skyicewolf City States Godmod Patrol

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    Stagnation means nothing when you start at a level vastly higher than that of your opponent. The GE has been advancing, yes, but unevenly and to boot, not fast enough to catch up. The majority of the experimental technology stays just that: experimental. They are never reproduced and distributed. A staggering number of GE advanced tech; and SW tech in general, is made, but never sees full or even partial production. We cannot assume that these technologies can be mass-produced. Additionally, the Imperium started at a higher level and has been slowly improving their tech.
    Brilliant tacticians?
    Last I checked, 10,000 years of constant warfare tends to produce plenty of brilliant tacticians. Not that it matters, the description is reletive and vague.
    Better weapons?
    Debatable, but torpedos that crack planets tend to be enough do deal with.
    SSDs are still smaller than their Imperium counterparts and in vastly fewer numbers built at vastly slower rates.[/quote][/quote]

    Lol. Interdictors can deal with torpedoes fairly easily.

    Not to mention, Star Wars has had more then 10,000 years of warfare.

    Each Imperial Fleet can crack planets fairly easily as well >.> Base Delta Zero....

    SSD's are roughly 8 km each, and there are hundreds of them at the time. And it depends on where you build them. Build on Mandalore or some small operation, would take some time. Kuat or Fondor or other big shipyards, and you can build a dozen in a month.
  13. Imperial1917 City-States God of War

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    Last I checked, turbolasers can fry a planet inside of a day? Less?
    It takes less than 2 minutes for the torpedos of the Imperium. And that is SHATTERING THE PLANET, not just frying the surface.
    [spoiler:1itkrxjq][yt:1itkrxjq]hYPSg-Ab7Dc[/yt:1itkrxjq][/spoiler:1itkrxjq]
    Note: Your concept of weaponry to output seems off. A torpedo can be conventional and do little damage. Or it can be nuclear and do a massive amount of damage.

    Constant warfare? I think not.
    The warfare was intersected by years of enduring peace, which tends to make militaries soft. Look at the Grand Republic. No significant army whatsoever. Somehow stood for a thousand years, then panicked when the Sepertists came.
    And so what? The majority of weaponry in the GE is outdated, even by their standards. The majority of prototypes never move out of that phase and the standard weaponry suffers as a result.

    Did I deny it? My point was that they are lesser in tech and numbers, not that they lacked planet-cracking capability.

    The Imperium would choke on their own spittle laughing at the GE fleets. 8 km? Fair enough. Hundreds of them? Not enough. Dozens in a month? A Forge World of the Imperium would be punished for so low a quota output.
    And the Forge Worlds are not the only ones making ships. All up-to-date Imperium worlds produce their own armadas and the crews to crew them, ground combat units [soldiers and vehicles], air superiority, naval superiority, and all this in a single annual quota to 'donate' to the war effort in addition to the massive PDFs [Planetary Defence Forces] that every world maintains for their own defence. The outputs are so great that it is arguable that a single planet or a single star system of the Imperium could ouy-produce the entirety of the GE.
  14. Dudstraction! New Member

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    Gigantic Blackhole time...
  15. Imperial1917 City-States God of War

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    Um... not really a winning move.

    Blackholes are permanent and that is what the GE would use.

    IOM has Warp weapons, which do the same amount of damage. More or less. And they are temporary depending on how much energy is put into it. So they can be withdrawn if the IOM ever decided that they wanted to go through a certain way...
  16. Dudstraction! New Member

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    I don't care about winning, even if I have to serve Chaos in order to defeat IOM, I will do it...
  17. Imperial1917 City-States God of War

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    Wonderful. I'm sure that when the GE gets desperate and needs a suicide bomber they will always be able to count on you...
  18. Dudstraction! New Member

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    Nah, I just want to destroy both empires...
  19. Skyicewolf City States Godmod Patrol

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    Oh no you dont! Doing a thread like this, and not letting me know about it!

    Lightsabers CAN cut through space marine armor. They can cut through anything. Well, except mandalorian iron in huge quantities.

    AND STORMTROOPERS ARE NOT THE ONLY KIND OF IMPERIAL SOLDIER! There only elite soldiers! The VAST majority of the Imperial army and navy are simply imperial soldiers and crewman.
  20. Skyicewolf City States Godmod Patrol

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    Oh, and, Imperial1917, the Republic DID had a fairly large standing army at the time. Clones were simply adding to it.

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