There are billions of WW2 games if you want one. The unit style wouldn't work with small squads, I don't see how they could do air battles, none of it is fitting with the Total War style.
The Alexander expansion was horrible. I like Alexander the Great but that was easily the worst addition to the Total War series.
Why not a game the actually focuses on the aspects of Medieval politics? Check out a game called Crusader Kings. Seriously, great game, and with the best game makers in the world behind it...who knows what could happen...
This thread is about Total War and the next Total War game. That has nothing to do with either. xD Unless you mean to say that Total War should make a game like that?
I agree that anything World War II and after would not work on the Total War engine. However, just to throw my two cents in, I think a WWI game would be plenty feasible. In World War I, units of infantry still moved as platoons and companies, even full Battalions at a time. Artillery would mostly have to work similar to mortars in the other games, and there were several types of shells to use. Cavalry was used heavily in World War I, even after tanks started hitting the battlefields. I haven't played Napoleon, but couldn't you have a scout balloon with your armies? For aircraft, you would attach them to your armies and be able to call in occasional bomb or strafing runs (if it can work in their engine). For the most part, aircraft were used as scouts anyways during WWI. Nobody makes World War I games, so it would be something unique. I do have to add that, eventually, stagnation and lack of change to the Total War series will end it... there are only so many Rome's and Shogun's it can make before people stop buying them for lack of additional features. Change may be good.
I was against it at first but a WW1 TW might be good. I still think that they should do something with China, they have focused on the west and middle east for most of their games, do a little more with Asia.
I agree with this. I hate feeling that I have to storm through the map in order to finish it. Sometimes 100 years is just not long enough to create an empire for the ages, especially on the grand campaign map. And also adding a world conquest mode could be cool. Many long campaigns come close but I'd like to see total domination as an option to play for.
Yes it was but if they make a rome 2 total war with an alexander 2 expansion, and a barbarian invasion 2 expansion, i think it will be great. I personally like playing during the time of romes decline more than during their rise.
I like this idea of World War I era Total War. Maybe, like Napoleon, turns would be weeks and months; that is unless they decided to make a timeline bigger than just World War I, such as 1900-1925 or something like that. About the deal with aircraft - I think they should be used as like a general ability that can be used in different ways such as improving the accuracy of ranged units by spotting targets or discovering hidden units. I dunno lol. As with the factions and map, I think they should have 2 seperate maps like ETW. One would be Europe(and maybe the Middle East and/or North Africa) and the other would be North America. My reason for North America is just so all those tyrannical players out there could do something extremely wacky such as conquering it as Germany. The faction should just be (at the start) the major powers in WWI, but when you conquer a country as a major nation it becomes playable.
Come on we've seen how poorly the TW engine coped with 18th century warfare. How can WW1/2 possibly be good? They would have to make a new basic engine, and it would no longer be TW. I mean it could be a good game, but not a TW game.
Does it have to be an actual Total War Total War game? Can it be a text based browser game? >.> For 100k I'm sure I could convince my admin friend to hop on that. <.< Or I could make a board or card game out of paper and crap.
There's plenty of excellent material to cover still. We still haven't seen a Warring States Total War, and that would be pretty much the PERFECT setting for the engine. There's Classical India, Archaic Greece, Classical Greece, the Hellenistic Period. Focusing "Medieval" into more distinct periods would do a lot for the series I think. Instead of going from the 11th to the 16th centuries, the next Total War could choose the Crusader Period or the Renaissance. I mean look at Napoleon; that game spans under 20 years! And everyone complains that the engine wasn't made for 18th century warfare, when in reality the game works excellently. Most people that bash Empire or Napoleon never even played the game, and instead are caught up in nostalgia for relics. Good relics, mind you, but relics nonetheless.