Well that's the case if you have a crappy demo if they are very good they are suited to almost anything.
Well ya, a good demoman vs. an average soldier or something is most likely going to result in the demoman winning. But a good soldier vs. a good demoman will probably end in a soldier's victory. Half of it is just because of the gear. The Liberty Launcher isn't that hard to hit a Demoman with but using enough grenades in enough time to take out a Soldier isn't very easy. It's an accuracy thing, really.
What are the best servers to play on in your opinion? Anyway, I find that demomen are great in payload matches as you can lay remote charges next to the cart, hide in a corner and blow up anybody getting near it. Got quite a few kills that way.
http://www.gametracker.com/server_info/70.42.74.33:27015/ Loads of good players, no crit, fixed shotgun/scattergun spread. I have a reserved slot on it =P
Anyone in the TF2 tourney can probably guess my favorite class. Heavy. A good Heavy can pretty much play every role on thr team. Point defence? Yes. Offensive charges? Sure. Covering the intel carrier? Yep. Healing? Just a sandvich drop away! Spychecking? Yessum. Dramatic changes in strategy are a weapon's swap away. The least important member of the team is the scout. Unable to win a fight against aware combat classes, and barely beat most support classes, the only true role for scouts are: 1) Rushing to the objective 2) Bonking past sentries 3) Harrassing the unwary and support classes While I'm on this topic, I'll just rant on about team balance. The first classes that need to be filled on any team are the combat classes (Heavy, Soldier, Demo, or Pyro). After that, fill either Medic or Engineer (Medic if on offence), then fill either Spy or Sniper (depends on the map and if on offence or defence). After that, then fill scout. Conversely, you coulf just go scout and rush for the cap at the start if the round uf you wabt to have a lame round, but the earlier described "role call" usually makes a very good match. End rant!
Scout is a lot more complex than that, and having a good scout on the team pays off. One of their duties is to sneak in kills on enemy medics (hands down the most important class in competitive play)
I like all classes to be honest, except for pyro (just meh) and spy (I suck at it) Engie is ok, but can get boring at times.
heavy weapons guy is mah fav <3 tomislav+sandvich+warriors spirit= if i rush you you realy oughta get outta my way > sniper if the other sniper wont stop relieving my heavy of what little brains he has spy if the enemy has LOTS of snipers or an annoying turret + enginner who needs knife up ass i will very rarely play as scout, only if theirs not many people on or if teams are stuck in stalemate(ctf only basicly) i play engi about once or twice for about 2 minutes then i get bored of slapping my shit with wrynch and go heavy >
I suggest you give this setup a try, it's what works best for me: Sasha (stock minigun), Sandvich, Gloves of Running Urgently
nah, tried that before i found tomislav and crafted warriors spirit, stock minigun is kind of crap when compared to tomislav or brass beast(still better than natascha tho lol) tomislav has no spinup or spinup sound, meaning that when im rushing i dont run risk of dying while i spin my minigun up, also i can go stealth in enemy base without the whir of gun barrel acting as alarm.. sandvich i use forever its beast as for gloves of running urgently: i like to meelee rape snipers and other afk nublets, so gloves of running urgently are good, they just dont do what i want them to >